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Remote Video Game Composer (Full‑time/Contract)

Odixcity Consulting · République du Congo

Remote
Contrat Remote Mid 🇬🇧 English
Logic Pro Cubase Ableton Pro Tools Unity Unreal Engine Wwise FMOD

Description du poste

About the role

We are looking for a visionary composer to create dynamic, immersive scores that define the sonic identity of our upcoming video game titles. Working remotely, you will craft thematic material that supports narrative, characters, and environments while adapting to real‑time player actions.

Key responsibilities

  • Compose and produce original high‑quality music ranging from ambient tracks to combat and cinematic themes.
  • Develop interactive, adaptive musical layers that respond to player choices and changing gameplay.
  • Collaborate with narrative designers, producers, and sound designers to ensure music matches mood and pacing.
  • Integrate musical assets into game engines and audio middleware (Wwise, FMOD) with seamless loops and transitions.
  • Iterate quickly on mixes based on feedback and playtesting.
  • Organize, label, and deliver all audio files according to technical specifications.

Required profile

  • 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
  • Expert command of standard DAWs such as Logic Pro, Cubase, Ableton, or Pro Tools.
  • Familiarity with Unity or Unreal Engine and audio middleware like Wwise or FMOD.
  • Deep knowledge of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
  • A fully equipped home studio capable of delivering studio‑standard assets.
  • Excellent communication skills for virtual collaboration and ability to meet tight deadlines.

Required skills

  • Logic Pro
  • Cubase
  • Ableton
  • Pro Tools
  • Unity
  • Unreal Engine
  • Wwise
  • FMOD

Questions fréquentes

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Le contrat proposé est un Contrat basé à République du Congo.

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Odixcity Consulting

République du Congo