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Senior Game Designer (Strategy Mobile Title) - Remote

collectiveacegmbh

New Remote
Remote Senior 🇬🇧 English
Excel Miro Figma Notion Lua Python C# Unity

Job description

About the role

The Collective Ace Group, a service hub in the gaming industry, is looking for an experienced Senior Game Designer to help shape the core systems of a strategy mobile title. You will own key gameplay systems and drive player engagement through economy design, progression tuning and live-ops integration, working in an international team with Product, Engineering, Art and Analytics, and mentoring growing designers.

Key responsibilities

  • Design and iterate on core strategy mechanics: exploration, resource economies, tech progression and combat systems
  • Balance progression curves, difficulty scaling and reward structures for mobile sessions
  • Create design documentation, flowcharts, wireframes and system specifications
  • Prototype mechanics (paper or in-engine) to validate design hypotheses
  • Work with Engineering and Art to implement and polish features
  • Partner with LiveOps and Analytics to define KPIs and design A/B tests
  • Analyse player data and feedback to optimise mechanics, economy and monetisation
  • Support QA with scenario testing and balance validation
  • Mentor junior designers through design reviews, feedback sessions and documentation standards
  • Lead design discussions and advocate for player-first solutions

Required profile

  • 5+ years of game design experience with at least one shipped title
  • Strong understanding of strategy/RPG economies, progression systems and meta-loops
  • Experience with live-service games (events, seasons, retention mechanics)
  • Familiarity with F2P monetisation and game economies
  • Experience leading feature development from concept to launch; mobile game design background preferred
  • Strongly preferred: experience with strategy, 4X or grand strategy titles

Required skills

  • Design tools such as Excel/Sheets, Miro, Figma and Notion
  • Comfortable with KPIs, player metrics and data-driven iteration
  • Nice to have: basic scripting/prototyping (Lua, Python, C#), hands-on Unity, community engagement, experience managing small design teams

What we offer

  • A global team of industry veterans from leading gaming and tech companies
  • High-impact projects shaping the player experience
  • Flexible hours and fully remote work
  • Competitive compensation with a clear growth path
  • Autonomy and ownership in a dynamic, entrepreneurial culture

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Published 3 hours ago

Expires 1 month from now

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